October 28, 2020
Patch Notes for October 28, 2020
- Added a 5-person variant of Sky Pirate Map to the Floating Islands Cartographer which costs more Pirate Seals and rewards the same chest(s) as a 4 person Sky Pirate Map
- Ultimate Ancient Charms can now be purchased from the Floating Islands Charm Shoppe for 2 Extreme Ancient Charms and 900 Gold
- Renamed the Rainbow Luck Charm to Rainbow Charm and boosted its stats:
- 1,000 Power (up from 800)
- 10% Power Bonus (up from 0%)
- 10% Attraction Bonus (up from 0%)
- 12 Luck (unchanged)
- Rainbow Charms can now be purchased from the Floating Islands Charm Shoppe for 2 Ultimate Ancient Charms and 1,200 Gold
- Changed how "Wardens Defeated" is visually displayed in the Floating Islands HUD while on the Launch Pad
- Added indicator of Wardens Defeated in a tooltip when hunting on a Floating Island
- Tweaked text in Floating Island retreat/depart dialogs
- Tweaked positioning of Sky Map tooltips to not obscure the "Cycle" button as much
- Fixed bug causing trap recommendations to not correctly update after traveling to a Floating Island until refreshing the page
- Fixed bug causing maximum craftable amount of Cloud Cheesecake to be displayed incorrectly in the Floating Islands HUD
- Fixed bug causing the last hunt on a Floating Island to use the Launch Pad setup from the Trap Library
- Updated journal entries, retreat/depart dialogs, and added HUD messaging to better highlight a Treasure Trove being rewarded for fully exploring a Floating Island
- Fixed display bug causing a lucky clover to appear next to Floating Island resource drops that already have a 100% drop chance
- Tweaked look of Loot Caches on Floating Islands HUD
- Fixed text overflow problem in some Floating Island resource tooltips
- Corrected journal text when discovering a Cloud Curd Bonus
- Richard the Rich, Captain Cloudbeard, Mairitime Pirate, and Scarlet Revenger mice have been temporarily removed from all Elite-level maps and will be added back upon the launch of the 2021 Lunar New Year event
- Corrected inconsistent messaging when purchasing cheese from a HUD within the mobile app where the same flow would use both "buy" and "craft" as a call to action
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